Games Ticket to Ride 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Ticket to Ride rules Quick-start summary
2–5 players 30–60 min Age 8+
Base game (USA map), 2025 rulebook · Checked against the rulebook, Oct 2026
In short Collect matching train cards and spend them to claim routes between cities on the map. On your turn you draw cards, claim one route or draw tickets. Routes score as you claim them, and tickets add or cost points at the end. Most points wins.
1
Setup 1 Put the board in the middle of the table. 2 Each player takes 45 trains in one color and the matching scoring marker, and puts the marker on 0 on the scoring track. 3 Shuffle the train cards and deal 4 to each player. 4 Turn 5 train cards face up next to the deck. If 3 or more of them are locomotives, discard all 5 and turn up 5 new ones. 5 Put the longest path bonus card face up next to the board. 6 Shuffle the tickets and deal 4 to each player. Keep at least 2 and put the rest on the bottom of the ticket deck. 7 Pick a first player any way you like. Play goes clockwise. Rulebook p. 2 (Setting up the Game) and p. 3 (The Game Turn)
2
How a turn works Draw train cards Take 2 cards from the face-up row or the top of the deck. If drawing a locomotive from the face-up pile, that locomotive must be your first pick and then your draw is over. If you happen to draw it from the deck, it counts as 1 card and you can proceed to draw a second card.
Claim 1 route Play cards matching the route's color and length, put your trains on it and score it right away. gray routes can be claimed with any color, but all cards must match. You can't claim a route if another player has already claimed it.
Draw tickets Draw 3 tickets and keep at least 1. Put the rest on the bottom of the ticket deck. If there are less than 3 tickets left, draw all of them and keep at least 1. You can only draw tickets once per turn.
Rulebook pp. 3–4 (The Game Turn)
3
How to win The highest score after the final round wins. Points come from:
Routes 1–15 each Completed tickets Longest path +10 Incomplete tickets −value
Rulebook p. 4 (Game End)
4
Rules people get wrong A face-up locomotive must be the first card you take, and then you stop. A locomotive drawn blind from the deck counts as 1 card. With 2 or 3 players, only one track of each double route can be used. Your routes don't have to connect to each other, but a ticket only counts if one unbroken line of your trains links both cities. When a player ends a turn with 2 or fewer trains, everyone, including that player, gets exactly one more turn. Tickets you don't finish are subtracted from your score at the end. Play better with We may earn a commission when you buy through these links.
If you like Ticket to Ride, try Last checked Oct 2026 · Report an error
Setup Turn Win Rulings