How do secret passages work in Clue?
Secret passages connect each corner room to the corner room diagonally across the board. If you start your turn in one, you can announce you're taking the passage instead of rolling and move straight there. Then make your suggestion, as you would after entering any room.
The rule:
In Clue, secret passages link each corner room to the corner room diagonally opposite: if your turn starts in one, you can announce the passage instead of rolling, move straight there, then make a suggestion in that room.
Using a passage:
- Start of your turn only: you have to already be in the corner room when your turn begins.
- Instead of rolling: the passage replaces your dice roll.
- Announce it: say you’re taking the passage, then move your pawn.
- Then suggest: you’ve entered a new room, and the rules say to make a suggestion as soon as you enter one.
Not part of a dice move: you can’t walk into a corner room with your roll and carry on through the passage. Entering a room ends your move anyway.
Which rooms? The passages join opposite corners of the mansion; they’re marked on the board.
Example:
Eli starts his turn in a corner room and wants to get to the far side of the mansion. Instead of rolling, he announces he's using the secret passage, moves his pawn to the opposite corner room and makes a suggestion there.
Why players argue about it:
Players argue over whether a passage counts as your move, whether you can use one partway through a roll, and whether you can suggest after using it.