Official ruleClassic Detective Game (Hasbro / Parker Brothers, 2002 rules)
Do you need an exact roll to enter a room in Clue?
NoShort answer
No. As soon as you pass through a door into a room, you stop, even if your roll had squares left over. The doorway itself doesn't count as a square, and you can't pass through a door blocked by another pawn.
The rule:
In Clue, you don’t need an exact roll to enter a room: you stop as soon as you pass through a door, even if your roll had squares left over, and the doorway itself doesn’t count as a square.
Moving with the dice:
- Roll both dice and move that many squares, unless you reach a room first.
- Go up, down, left or right, never diagonally.
- Change direction as often as you like, but never enter the same square twice in one turn.
- You can’t move onto or through a square another pawn is on.
Rooms:
- With the dice, you go in and out through doors; the doorway itself doesn’t count as a square.
- Stop as soon as you’re inside.
- You can’t go back into a room you left on the same turn.
- You can’t pass through a door that another player’s pawn is blocking.
Example:
Dana needs 3 squares to reach the Billiard Room and rolls a 9. She uses 3, goes in and stops. The other 6 are simply lost.
Why players argue about it:
Some families play that you need the exact number to get into a room, which slows the game down a lot. The rules say any roll that's high enough works.