Games Codenames 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Codenames rules Quick-start summary
4–8 players 15 min Age 14+
Base game (2025 rulebook, with the double agent tile) · Checked against the rulebook, Oct 2026
In short Two teams race to find their secret agents among 25 words on the table. Each turn, your spymaster gives a one-word clue and a number, and you guess which words it points to. Find all your words first, and never touch the assassin.
1
Setup 1 Form two roughly equal teams of 2 or more players each. 2 Each team picks 1 spymaster. Both spymasters sit on the same side of the table, facing their operatives. 3 Shuffle the word cards and lay out 25 of them in a 5 × 5 grid. 4 The spymasters slide a random key card into the stand between them. It can go in either way round, and only the spymasters may look at it. 5 Each spymaster takes the 8 agent tiles in their color. The 7 bystander tiles and the assassin go between them. 6 The triangles on the key card's edge show which team starts. The starting team has 9 words to find instead of 8, so it takes the double agent tile, flipped to its color. Rulebook pp. 2–3 (Setup)
2
How a turn works Give a clue The spymaster says 1 word and 1 number. The word relates to some of the team's words, and the number says how many.
Guess The operatives discuss, then touch a card. The spymaster covers it with the tile the key shows. If it's your color, you may guess again.
End the turn Your turn ends on a wrong guess, when you choose to stop after at least 1 guess, or once you've made the clue's number plus 1 correct guesses.
Rulebook pp. 4–5 (How to Play)
3
How to win Find all your agents first Your team wins when:
All your words are covered Even on the other team's turn The other team guesses the assassin
Rulebook p. 5 (Winning)
4
Rules people get wrong You may guess 1 more word than the clue's number, as long as every guess so far was right. Guessing the other team's word ends your turn and covers that word for them. Operatives must make at least 1 guess (unless an invalid clue ends the turn first). A clue can't be any form of a word still uncovered on the table, or part of a compound word there. Spymasters can't add hints, react to the discussion or reach for a tile before a card is touched. Play better with We may earn a commission when you buy through these links.
If you like Codenames, try Just One Wavelength Decrypto
Last checked Oct 2026 · Report an error
Setup Turn Win Rulings