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Official ruleBase game, 2021 edition (Z-Man)

How do unfinished cities and roads score at the end of Carcassonne?

Cities halvedShort answer

At the end, unfinished roads score 1 point per tile as usual. Unfinished cities score only 1 point per tile and 1 per coat of arms, half their normal value. Unfinished monasteries score 1 point plus 1 per surrounding tile.

The rule:

At the end of Carcassonne, unfinished roads still score 1 point per tile, but unfinished cities drop to half value, 1 point per tile and 1 per coat of arms, and unfinished monasteries score 1 point plus 1 per surrounding tile.

The game ends when the last tile is placed. Then every meeple still on the board scores:

Feature Final scoring
Unfinished road 1 point per tile
Unfinished city 1 point per tile + 1 per coat of arms
Unfinished monastery 1 point + 1 per surrounding tile
Field 3 points per completed city it touches

The majority rule still applies: the player with the most meeples on a feature scores it.

Example:

Ana has a knight in an unfinished city of 4 tiles with 2 coats of arms. At the end she scores 6 points. Finished, the same city would have been worth 12.

Why players argue about it:

Groups forget that unfinished features score at all, or score unfinished cities at full value. Only cities are halved. Roads and monasteries score the same either way.

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Last checked Oct 2026 · Report an error