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Official ruleBase game, 2018 rulebook (Next Move Games)

How do floor line penalties work in Azul?

Lose pointsShort answer

At the end of wall-tiling, each tile on your floor line costs the points printed above its space, and the first player marker counts as a tile. Your score can't drop below 0, and tiles that don't fit on a full floor line go to the box lid at no extra cost.

The rule:

In Azul, each tile on your floor line loses you the points printed above its space at the end of wall-tiling, the first player marker counts as a tile, and your score can never drop below 0.

  1. Wall-tiling first. Move and score your completed pattern lines.
  2. Then the floor. For each tile on your floor line, lose the points printed above that space.
  3. Clear it. Floor tiles go to the box lid. The first player marker stays in front of you instead.

Edge cases:

  • Full floor line: any further tiles go straight to the box lid. They don’t cost anything more.
  • Score at 0: you can’t go below 0 points.

Example:

Kai ends the round with 3 tiles on his floor line. After wall-tiling he has 2 points, and the first 3 floor spaces cost more than that, so his marker stops at 0.

Why players argue about it:

People argue about going negative and about what happens once the floor line is full. Neither costs extra: the score stops at 0, and extra tiles go to the lid.

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